Elena BermanNarrative within Tower Defense Games: a Critical Play of Plants vs. Zombies and Battle CatsHow can narrative strongly shape the game experience within games of the same genre? I played Battle Cats (PONOS) and Plants vs Zombies…3 min read·Nov 10, 2020----
Elena BermanTerror in Subnautica: SketchnoteHow does the game Subnautica so effectively channel terror? I made a sketchnote based on this video.1 min read·Nov 10, 2020----
Elena BermanTutorial in Games: Learning from Plants vs. ZombiesI created a Sketchnote for George Fan’s talk at GDC, “How I Got My Mom to Play Through Plants vs. Zombies.”1 min read·Nov 5, 2020----
Elena BermanMystery in Games: A Critical Play of SpiderSpider: The Secret of Bryce Manor, is a game developed by Tiger Style which I played on iOS.2 min read·Oct 27, 2020----
Elena BermanPuzzles in Games: A SketchnoteI created a Sketchnote for “What is a Puzzle?” and “Designing Puzzles,” two articles about creating puzzles in games.1 min read·Oct 27, 2020----
Elena BermanArchitecture in Game DesignI read Ernest Adams’s article about Architecture in Game Design and made a sketchnote.1 min read·Oct 21, 2020----
Elena BermanDesigning Games for Real Life: Escape Rooms and Virtual RealityI watched Laura E. Hall’s talk at GDC 2017 about designing games such as Escape Rooms and VR games. My sketchnote is below.1 min read·Oct 19, 2020----
Elena BermanHow Walking in Games leads to Fun: A Critical Play of JourneyI played Journey, a game made by That Game Company, as an iOS app. Journey uses walking as a mechanism to promote discovery, curiosity…2 min read·Oct 15, 2020----
Elena BermanGame Design as Narrative Architecture: a MindmapI created a Mindmap for Henry Jenkins’s essay, “Game Design as Narrative Architecture.”1 min read·Oct 13, 2020----