Narrative within Tower Defense Games: a Critical Play of Plants vs. Zombies and Battle CatsHow can narrative strongly shape the game experience within games of the same genre? I played Battle Cats (PONOS) and Plants vs Zombies…Nov 10, 2020Nov 10, 2020
Terror in Subnautica: SketchnoteHow does the game Subnautica so effectively channel terror? I made a sketchnote based on this video.Nov 10, 2020Nov 10, 2020
Tutorial in Games: Learning from Plants vs. ZombiesI created a Sketchnote for George Fan’s talk at GDC, “How I Got My Mom to Play Through Plants vs. Zombies.”Nov 5, 2020Nov 5, 2020
Mystery in Games: A Critical Play of SpiderSpider: The Secret of Bryce Manor, is a game developed by Tiger Style which I played on iOS.Oct 27, 2020Oct 27, 2020
Puzzles in Games: A SketchnoteI created a Sketchnote for “What is a Puzzle?” and “Designing Puzzles,” two articles about creating puzzles in games.Oct 27, 2020Oct 27, 2020
Architecture in Game DesignI read Ernest Adams’s article about Architecture in Game Design and made a sketchnote.Oct 21, 2020Oct 21, 2020
Designing Games for Real Life: Escape Rooms and Virtual RealityI watched Laura E. Hall’s talk at GDC 2017 about designing games such as Escape Rooms and VR games. My sketchnote is below.Oct 19, 2020Oct 19, 2020
How Walking in Games leads to Fun: A Critical Play of JourneyI played Journey, a game made by That Game Company, as an iOS app. Journey uses walking as a mechanism to promote discovery, curiosity…Oct 15, 2020Oct 15, 2020
Game Design as Narrative Architecture: a MindmapI created a Mindmap for Henry Jenkins’s essay, “Game Design as Narrative Architecture.”Oct 13, 2020Oct 13, 2020